bformat/README.md

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bformat
=======
[![D](https://github.com/besterprotocol/bformat/actions/workflows/d.yml/badge.svg)](https://github.com/besterprotocol/bformat/actions/workflows/d.yml) ![DUB](https://img.shields.io/dub/v/bformat?color=%23c10000ff%20&style=flat-square) ![DUB](https://img.shields.io/dub/dt/bformat?style=flat-square) ![DUB](https://img.shields.io/dub/l/bformat?style=flat-square) [![Coverage Status](https://coveralls.io/repos/github/besterprotocol/bformat/badge.svg?branch=master)](https://coveralls.io/github/besterprotocol/bformat?branch=master)
A simple message format for automatically length-prefixing messages over any [`Socket`](https://dlang.org/phobos/std_socket.html#.Socket) or [River-based](https://github.com/deavmi/river) [`Stream`](https://river.dpldocs.info/river.core.stream.Stream.html).
## What is bformat?
bformat makes it easy to build applications whereby you want to send data over a streaming interface (either a `Socket` opened in `SocketType.STREAM` mode or a River-based `Stream`) and want to be able to read the data as length-prefixed messages, without the hassle of implementing this yourself. This is where bformat shines by providing support for this in a cross-platform manner so you do not have to worry about implementing it yourself countless times again every time you require such functionality in a project.
## Usage
You can see the [API](https://bformat.dpldocs.info/index.html) for information on how to use it but it boils down to spawning a new [`BClient`](https://bformat.dpldocs.info/bformat.client.BClient.html) which takes in either a `Socket` or `Stream` (see [River](https://river.dpldocs.info/river.html)) and then you can either send data using [`sendMessage(byte[])`](https://bformat.dpldocs.info/bformat.client.BClient.sendMessage.html) and receive using [`receiveMessage(ref byte[])`](https://bformat.dpldocs.info/bformat.client.BClient.receiveMessage.html).
Below we have an example application which does just this:
```d
/**
* Create a server that encodes a message to the client
* and then let the client decode it from us; both making
* use of `BClient` to accomplish this
*/
unittest
{
UnixAddress unixAddr = new UnixAddress("/tmp/bformatServer.sock");
scope(exit)
{
import std.stdio;
remove(cast(char*)unixAddr.path());
}
Socket serverSocket = new Socket(AddressFamily.UNIX, SocketType.STREAM);
serverSocket.bind(unixAddr);
serverSocket.listen(0);
class ServerThread : Thread
{
private Socket servSock;
this(Socket servSock)
{
this.servSock = servSock;
super(&worker);
}
private void worker()
{
Socket clientSock = servSock.accept();
BClient bClient = new BClient(clientSock);
byte[] message = cast(byte[])"ABBA";
bClient.sendMessage(message);
}
}
Thread serverThread = new ServerThread(serverSocket);
serverThread.start();
Socket client = new Socket(AddressFamily.UNIX, SocketType.STREAM);
client.connect(unixAddr);
BClient bClient = new BClient(client);
byte[] receivedMessage;
bClient.receiveMessage(receivedMessage);
assert(receivedMessage == "ABBA");
writeln(receivedMessage);
writeln(cast(string)receivedMessage);
}
```
### Adding to your peoject
It's rather easy to add it to your D project, just run the command `dub add bformat`.
## License
The license used is LGPL v3.