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Move formatting.d and add formatting functions
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@ -1,60 +0,0 @@
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module birchwood.formatting;
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import std.string;
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// Reset character; resets all formatting
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enum reset = '\x0F';
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// Toggle characters
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enum bold = '\x02';
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enum italic = '\x1D';
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enum underline = '\x1F';
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enum strikethrough = '\x1E';
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enum monospace = '\x11';
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enum reverse_colors = '\x16'; // NOT UNIVERSALLY SUPPORTED
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// Color characters
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enum ascii_color_code = '\x03';
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enum hex_color_code = '\x04';
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// Simple color codes
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enum simple_colors: string {
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WHITE = "00",
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BLACK = "01",
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BLUE = "02",
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GREEN = "03",
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RED = "04",
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BROWN = "05",
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MAGENTA = "06",
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ORANGE = "07",
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YELLOW = "08",
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LIGHT_GREEN = "09",
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CYAN = "10",
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LIGHT_CYAN = "11",
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LIGHT_BLUE = "12",
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PINK = "13",
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GREY = "14",
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LIGHT_GREY = "15",
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DEFAULT = "99" // NOT UNIVERSALLY SUPPORTED
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}
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// Return the hex control character if color is a hexadecimal color code, the ASCII control character if color is two ASCII digits, and throw an exception if it's neither
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char generate_color_control_char(string color) {
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if (color.length == 6) {
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return hex_color_code;
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} else if (color.length == 2) {
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return ascii_color_code;
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} else {
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throw new StringException("Invalid color code (must be either two ASCII digits or a hexadecimal code of the form RRGGBB)");
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}
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}
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// Generate a string that sets the foreground color
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string set_fg(string color) {return [generate_color_control_char(color)].idup ~ color;}
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// Generate a string that sets the foreground and background color
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string set_fg_bg(string color) {return [generate_color_control_char(color)].idup ~ color ~ "," ~ color;}
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// Generate a string that resets the foreground and background colors
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pragma(inline)
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string reset_fg_bg() {return "\x03";}
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@ -2,5 +2,4 @@ module birchwood;
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public import birchwood.client;
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public import birchwood.config;
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public import birchwood.protocol;
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public import birchwood.formatting;
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public import birchwood.protocol;
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@ -1,2 +1,76 @@
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module birchwood.protocol.formatting;
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import std.string;
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// Reset character; resets all formatting
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enum reset = '\x0F';
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// Toggle characters
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enum bold_code = '\x02';
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enum italic_code = '\x1D';
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enum underline_code = '\x1F';
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enum strikethrough_code = '\x1E';
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enum monospace_code = '\x11';
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enum reverse_colors_code = '\x16'; // NOT UNIVERSALLY SUPPORTED
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// Color characters
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enum ascii_color_code = '\x03';
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enum hex_color_code = '\x04';
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// Simple color codes
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enum simple_colors: string {
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WHITE = "00",
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BLACK = "01",
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BLUE = "02",
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GREEN = "03",
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RED = "04",
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BROWN = "05",
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MAGENTA = "06",
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ORANGE = "07",
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YELLOW = "08",
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LIGHT_GREEN = "09",
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CYAN = "10",
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LIGHT_CYAN = "11",
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LIGHT_BLUE = "12",
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PINK = "13",
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GREY = "14",
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LIGHT_GREY = "15",
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DEFAULT = "99" // NOT UNIVERSALLY SUPPORTED
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}
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// Return the hex control character if color is a hexadecimal color code, the ASCII control character if color is two ASCII digits, and throw an exception if it's neither
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char generate_color_control_char(string color) {
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if (color.length == 6) {
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return hex_color_code;
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} else if (color.length == 2) {
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return ascii_color_code;
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} else {
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throw new StringException("Invalid color code (must be either two ASCII digits or a hexadecimal code of the form RRGGBB)");
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}
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}
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// Generate a string that sets the foreground color
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string set_fg(string color) {return [generate_color_control_char(color)] ~ color;}
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// Generate a string that sets the foreground and background color
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string set_fg_bg(string color) {return [generate_color_control_char(color)] ~ color ~ "," ~ color;}
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// Generate a string that resets the foreground and background colors
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pragma(inline)
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string reset_fg_bg() {return "\x03";}
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// Format strings with functions
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pragma(inline)
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string bold(string text) {return bold_code~text~bold_code;}
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pragma(inline)
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string italics(string text) {return italic_code~text~italic_code;}
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pragma(inline)
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string underline(string text) {return underline_code~text~underline_code;}
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pragma(inline)
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string strikethrough(string text) {return strikethrough_code~text~strikethrough_code;}
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pragma(inline)
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string monospace(string text) {return monospace_code~text~monospace_code;}
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