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mirror of https://github.com/deavmi/birchwood synced 2024-09-20 13:43:19 +02:00
- Updated `command(Message)` to use `sendMessage(Message)`
- Updated the `PongSignal` event handler to use `sendMessage(Message)` when sending the pong back
- Make `quit()` use the new `sendMessage(Message)`
- Disabled old `sendMessage(string)`
This commit is contained in:
Tristan B. Velloza Kildaire 2023-03-15 08:43:45 +02:00
parent 2b25f4933a
commit 75155795fa

View File

@ -440,13 +440,8 @@ public class Client : Thread
*/
public void command(Message message)
{
/* Encode according to EBNF format */
// TODO: Validty check
// TODO: Make `Message.encode()` actually encode instead of empty string
string stringToSend = message.encode();
/* Send the message */
sendMessage(stringToSend);
sendMessage(message);
}
@ -553,8 +548,9 @@ public class Client : Thread
PongEvent pongEvent = cast(PongEvent)e;
assert(pongEvent);
string messageToSend = "PONG "~pongEvent.getID();
client.sendMessage(messageToSend);
// string messageToSend = "PONG "~pongEvent.getID();
Message pongMessage = new Message("", "PONG", pongEvent.getID());
client.sendMessage(pongMessage);
logger.log("Ponged back with "~pongEvent.getID());
}
}
@ -632,24 +628,24 @@ public class Client : Thread
receiver.rq(message);
}
/**
* Sends a message to the server by enqueuing it on
* the client-side send queue
*
* Params:
* messageOut = the message to send
*/
private void sendMessage(string messageOut)
{
// TODO: Do message splits here
// /**
// * Sends a message to the server by enqueuing it on
// * the client-side send queue
// *
// * Params:
// * messageOut = the message to send
// */
// private void sendMessage(string messageOut)
// {
// // TODO: Do message splits here
/* Encode the mesage */
ubyte[] encodedMessage = encodeMessage(messageOut);
// /* Encode the mesage */
// ubyte[] encodedMessage = encodeMessage(messageOut);
/* Enqueue the message to the send queue */
sender.sq(encodedMessage);
}
// /* Enqueue the message to the send queue */
// sender.sq(encodedMessage);
// }
/**
* Sends a message to the server by enqueuing it on
@ -685,7 +681,7 @@ public class Client : Thread
{
/* Generate the quit command using the custom quit message */
Message quitCommand = new Message("", "QUIT", connInfo.quitMessage);
sendMessage(quitCommand.encode());
sendMessage(quitCommand);
/* TODO: I don't know how long we should wait here */
Thread.sleep(dur!("seconds")(1));