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My fok marelize
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@ -269,7 +269,20 @@ public class DChannel
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* byte length of name of channel/person (dm case)
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* byte length of name of channel/person (dm case)
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* message-bytes
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* message-bytes
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*/
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*/
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msg ~= [cast(byte)1,(cast(byte)sender.getUsername().length)]~cast(byte[])sender.getUsername()~cast(byte[])message;
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/* Set mode to channel message */
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msg ~= [cast(byte)1];
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/* Encode the [usernameLength, username] */
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msg ~= [(cast(byte)sender.getUsername().length)];
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msg ~= cast(byte[])sender.getUsername();
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/* Encode the [channelLength, channel] */
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msg ~= [(cast(byte)name.length)];
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msg ~= cast(byte[])name;
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/* Encode the message */
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msg ~= cast(byte[])message;
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/* Send the message to everyone else in the channel */
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/* Send the message to everyone else in the channel */
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foreach(DConnection member; members)
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foreach(DConnection member; members)
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@ -766,7 +766,20 @@ public class DConnection : Thread
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/* If `delete_user_prop` (requires: authed, client) */
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/* If `delete_user_prop` (requires: authed, client) */
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else if(command == Command.DELETE_USER_PROP && hasAuthed && connType == ConnectionType.CLIENT)
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else if(command == Command.DELETE_USER_PROP && hasAuthed && connType == ConnectionType.CLIENT)
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{
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{
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/* Get the property */
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string property = cast(string)message.data[1..message.data.length];
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/* Check if the key exists */
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bool keyExists = isProperty(property);
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/* If the property exists */
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if(keyExists)
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{
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/* Delete the property */
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deleteProperty(property);
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}
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reply ~= [keyExists];
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}
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}
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/* If `is_user_prop` (requires: authed, client) */
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/* If `is_user_prop` (requires: authed, client) */
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else if(command == Command.IS_USER_PROP && hasAuthed && connType == ConnectionType.CLIENT)
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else if(command == Command.IS_USER_PROP && hasAuthed && connType == ConnectionType.CLIENT)
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@ -824,6 +837,7 @@ public class DConnection : Thread
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private bool authenticate(string username, string password)
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private bool authenticate(string username, string password)
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{
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{
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/* TODO: Implement me */
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/* TODO: Implement me */
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this.username = username;
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return true;
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return true;
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}
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}
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