module eventy.types; import eventy.event : Event; import core.sync.mutex : Mutex; import std.container.dlist; import std.range; /** * EventType * * Represents a type of event. Every Event has an EventType * and Signal(s)-handlers register to one or more of these * types to handle */ public final class EventType { /* The EventType's ID */ private ulong id; /** * Instantiates a new EventType with the given id * * Params: * id = The EventType's id */ this(ulong id) { this.id = id; } /** * Returns the id of this EventType * * Returns: The id of this EventType */ public ulong getID() { return id; } }