Use ~ opAssign operator instead

This commit is contained in:
Tristan B. Velloza Kildaire 2021-09-08 12:37:20 +02:00
parent f5ed565912
commit ca61e7a8e1
1 changed files with 21 additions and 5 deletions

View File

@ -8,6 +8,8 @@ import std.container.dlist;
import core.sync.mutex : Mutex;
import core.thread : Thread, dur, Duration;
import eventy.exceptions;
import std.stdio;
@ -15,8 +17,7 @@ import std.stdio;
void runner(Event e)
{
import std.stdio;
writeln(e);
writeln("fdhjhfdjhfdjk");
writeln("Running event", e.id);
}
unittest
@ -26,13 +27,18 @@ unittest
engine.addQueue(1);
engine.addQueue(2);
Signal j = new Signal([1], &runner);
Signal j = new Signal([1,2], &runner);
engine.addSignalHandler(j);
Event eTest = new Event(1);
engine.push(eTest);
eTest = new Event(2);
engine.push(eTest);
Thread.sleep(dur!("seconds")(2));
engine.push(eTest);
@ -94,7 +100,7 @@ public final class Engine : Thread
handlerLock.lock();
/* Add the new handler */
handlers.insert(e);
handlers ~= e;
/* Unlock the signal-set */
handlerLock.unlock();
@ -246,7 +252,17 @@ public final class Engine : Thread
queueLock.lock();
/* TODO: Check for duplicate queue */
queues.insert(newQueue);
/* If no such queue exists (recursive mutex used) */
if(findQueue(id))
{
/* Add the queue */
queues ~= newQueue;
}
else
{
throw new EventyException("Failure to add queue with ID already in use");
}
/* Unlock the queue collection */
queueLock.unlock();