mirror of https://github.com/deavmi/eventy.git
Unit test: Shutdown engine after testing
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692660772a
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@ -10,13 +10,13 @@ import core.thread : Thread, dur, Duration;
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import eventy.exceptions;
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import std.stdio;
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/* TODO: Move elsewhere, this thing thinks it's a delegate in the unit test, idk why */
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void runner(Event e)
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{
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import std.stdio;
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writeln("Running event", e.id);
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}
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@ -25,7 +25,6 @@ unittest
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Engine engine = new Engine();
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engine.start();
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/**
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* Let the event engine know what typeIDs are
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* allowed to be queued
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@ -33,7 +32,6 @@ unittest
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engine.addQueue(1);
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engine.addQueue(2);
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/**
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* Create a new Signal Handler that will handles
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* event types `1` and `2` with the given `handler()`
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@ -41,16 +39,17 @@ unittest
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*/
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class SignalHandler1 : Signal
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{
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this()
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{
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super([1,2]);
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}
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this()
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{
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super([1, 2]);
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}
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public override void handler(Event e)
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{
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import std.stdio;
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writeln("Running event", e.id);
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}
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public override void handler(Event e)
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{
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import std.stdio;
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writeln("Running event", e.id);
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}
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}
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/**
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@ -65,12 +64,14 @@ unittest
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eTest = new Event(2);
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engine.push(eTest);
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Thread.sleep(dur!("seconds")(2));
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engine.push(eTest);
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writeln("naai");
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/* TODO: Before shutting down, actually test it out (i.e. all events ran) */
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engine.shutdown();
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}
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/**
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@ -97,11 +98,15 @@ public final class Engine : Thread
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private bool running;
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private DList!(DispatchWrapper) threadStore;
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private Mutex threadStoreLock;
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this()
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{
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super(&run);
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queueLock = new Mutex();
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handlerLock = new Mutex();
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threadStoreLock = new Mutex();
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}
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/**
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@ -131,7 +136,7 @@ public final class Engine : Thread
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*/
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public void addSignalHandler(Signal e)
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{
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/* Lock the signal-set */
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/* Lock the signal-set */
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handlerLock.lock();
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/* Add the new handler */
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@ -148,7 +153,7 @@ public final class Engine : Thread
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{
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running = true;
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while(running)
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while (running)
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{
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/* TODO: Implement me */
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@ -163,28 +168,27 @@ public final class Engine : Thread
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* Don't waste time spinning on mutex,
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* if it is not lockable then yield
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*/
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while(!queueLock.tryLock_nothrow())
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while (!queueLock.tryLock_nothrow())
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{
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yield();
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}
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foreach(Queue queue; queues)
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{
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foreach (Queue queue; queues)
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{
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/* If the queue has evenets queued */
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if(queue.hasEvents())
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if (queue.hasEvents())
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{
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/* TODO: Add different dequeuing techniques */
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/* Pop the first Event */
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Event headEvent = queue.popEvent();
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/* Get all signal-handlers for this event type */
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Signal[] handlersMatched = getSignalsForEvent(headEvent);
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/* Dispatch the signal handlers */
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dispatch(handlersMatched, headEvent);
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}
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}
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@ -209,7 +213,12 @@ public final class Engine : Thread
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*/
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public void shutdown()
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{
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/* TODO: Insert a lock here, that dispatch should adhere too as well */
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/* Stop the loop */
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running = false;
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}
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/**
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@ -221,33 +230,94 @@ public final class Engine : Thread
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*/
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private void dispatch(Signal[] signalSet, Event e)
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{
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foreach(Signal signal; signalSet)
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foreach (Signal signal; signalSet)
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{
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/* Create a new Thread */
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Thread handlerThread = getThread(signal, e);
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// Thread handlerThread = getThread(signal, e);
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DispatchWrapper handlerThread = new DispatchWrapper(signal, e);
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/**
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* TODO
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*
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* When we call `shutdown()` there may very well be a case of
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* where the threadStoreLock unlocks after the clean up
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* loop, but storeThread hangs here during that time,
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* then proceeds to start the thread, we should therefore,
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* either block on running changed (solution 1, not as granular)
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*
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* Solution 2: Block on dispatch being called <- use this method rather
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* But still needs a running check, it must not go ahead if running is now
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* false
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*/
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/* Store the thread */
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storeThread(handlerThread);
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/* Start the thread */
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handlerThread.start();
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}
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}
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private Thread getThread(Signal signal, Event e)
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/**
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* Store the thread
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*
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* TODO: This can only be implemented if we use
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* wrapper threads that exit, and we can signal
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* removal from thread store then
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*/
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private void storeThread(DispatchWrapper t)
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{
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Thread signalHandlerThread = new class Thread
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/* Lock the thread store from editing */
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threadStoreLock.lock();
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/* Add the thread */
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threadStore ~= t;
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/* Unlock the thread store for editing */
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threadStoreLock.unlock();
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}
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/**
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* Removes a thread from the thread store
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*/
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private void removeThread(DispatchWrapper t)
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{
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/* Lock the thread store from editing */
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threadStoreLock.lock();
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/* Remove the thread */
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threadStore.linearRemoveElement(t);
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/* Unlock the thread store for editing */
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threadStoreLock.unlock();
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}
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/**
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* DispatchWrapper
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*
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* Effectively a thread but with the Signal,
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* Event included with clean-up routines
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*/
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private class DispatchWrapper : Thread
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{
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private Signal signal;
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private Event e;
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this(Signal signal, Event e)
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{
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this()
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{
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super(&worker);
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}
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super(&run);
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this.signal = signal;
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this.e = e;
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}
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public void worker()
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{
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signal.handler(e);
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//handler(e);
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}
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};
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private void run()
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{
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/* Run the signal handler */
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signal.handler(e);
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return signalHandlerThread;
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/* Remove myself from the thread store */
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removeThread(this);
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}
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}
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/**
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@ -267,9 +337,9 @@ public final class Engine : Thread
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handlerLock.lock();
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/* Find all handlers matching */
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foreach(Signal signal; handlers)
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foreach (Signal signal; handlers)
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{
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if(signal.handles(e.id))
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if (signal.handles(e.id))
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{
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matchedHandlers ~= signal;
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}
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@ -291,7 +361,7 @@ public final class Engine : Thread
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{
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Queue matchedQueue = findQueue(e.id);
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if(matchedQueue)
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if (matchedQueue)
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{
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/* Append to the queue */
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matchedQueue.add(e);
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@ -315,7 +385,7 @@ public final class Engine : Thread
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queueLock.lock();
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/* If no such queue exists then add it (recursive mutex used) */
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if(!findQueue(id))
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if (!findQueue(id))
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{
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/* Add the queue */
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queues ~= newQueue;
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@ -324,7 +394,6 @@ public final class Engine : Thread
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{
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throw new EventyException("Failure to add queue with ID already in use");
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}
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/* Unlock the queue collection */
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queueLock.unlock();
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@ -346,9 +415,9 @@ public final class Engine : Thread
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/* Find the matching queue */
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Queue matchedQueue;
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foreach(Queue queue; queues)
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foreach (Queue queue; queues)
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{
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if(queue.id == id)
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if (queue.id == id)
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{
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matchedQueue = queue;
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break;
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/* TODO: Implement me */
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return null;
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}
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}
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}
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