diff --git a/README.md b/README.md index f30cd76..98bebcf 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Eventy ### The _engine_ The first thing every Eventy-based application will need is an instance of the `Engine`. -This provides the user with a single object instance of the [`Engine` class](https://eventy.dpldocs.info/v0.4.1/eventy.engine.Engine.html) by which +This provides the user with a single object instance of the [`Engine` class](https://eventy.dpldocs.info/v0.4.3/eventy.engine.Engine.html) by which the user can register _event types_, _signal handlers_ for said events and the ability to trigger or _push_ events into the engine. @@ -45,7 +45,7 @@ This will tell the engine to create two new event types with tags `1` and `2` re We're almost done. So far we have created a new _engine_ for handling our event tyoes and the triggering of events. What is missing is something to _handle those event types_ when an event of one of those types is pushed into the engine. Such handlers are referred to as -_signal handlers_ and in Eventy these are instances of the [`Signal` class](https://eventy.dpldocs.info/v0.4.1/eventy.signal.Signal.html). +_signal handlers_ and in Eventy these are instances of the [`Signal` class](https://eventy.dpldocs.info/v0.4.3/eventy.signal.Signal.html). We're going to create a signal that can handle both of the event types `1` and `2` that we registered earlier on. We can do this by creating a class that inherits from the `Signal` @@ -143,10 +143,10 @@ the other. ## Release notes -### `v0.4.0` +### `v0.4.3` ``` -Completely overhauled Eventy system for the v0.4.0 release +Completely overhauled Eventy system for the v0.4.3 release Removed the event-loop for a better system (for now) whereby we just dispatch signal handlers on the call to `push(Event)`.