diff --git a/docs/quick_start.md b/docs/quick_start.md index e1d9ad9..3484bf8 100644 --- a/docs/quick_start.md +++ b/docs/quick_start.md @@ -3,7 +3,7 @@ ### The _engine_ The first thing every Eventy-based application will need is an instance of the `Engine`. -This provides the user with a single object instance of the [`Engine` class](https://eventy.dpldocs.info/v0.4.1/eventy.engine.Engine.html) by which +This provides the user with a single object instance of the [`Engine` class](https://eventy.dpldocs.info/v0.4.3/eventy.engine.Engine.html) by which the user can register _event types_, _signal handlers_ for said events and the ability to trigger or _push_ events into the engine. @@ -36,7 +36,7 @@ This will tell the engine to create two new event types with tags `1` and `2` re We're almost done. So far we have created a new _engine_ for handling our event tyoes and the triggering of events. What is missing is something to _handle those event types_ when an event of one of those types is pushed into the engine. Such handlers are referred to as -_signal handlers_ and in Eventy these are instances of the [`Signal` class](https://eventy.dpldocs.info/v0.4.1/eventy.signal.Signal.html). +_signal handlers_ and in Eventy these are instances of the [`Signal` class](https://eventy.dpldocs.info/v0.4.3/eventy.signal.Signal.html). We're going to create a signal that can handle both of the event types `1` and `2` that we registered earlier on. We can do this by creating a class that inherits from the `Signal`